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SONY VEGAS PRO 10

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Sony Vegas Pro 10 Advanced Editing Software Review

 

Sony Vegas Pro 10 is a powerful editing program and a worthy contender with enough features and control to suit any professional, but easy enough for beginners as well.
With the video industry evolving at breakneck speeds, Sony has worked to stay competitive in every category. The media giant's video editing software, Vegas Pro, has always been slightly overshadowed by its aggressive competitors (Adobe Premiere, Avid Media Composer, Final Cut Pro) but with each new release, Sony manages to prove that Vegas Pro is not only a worthy competitor, but is in fact an editing suite that deserves some attention from both beginners and professionals.

The Test Drive

Now I have to admit that as I opened the program on my Intel Core i7 950 system, I couldn't help but be just a little skeptical. After all, I was a little less than satisfied with the Sony Vegas Pro 9 release. My doubts slowly dissipated as I loaded in the footage from a Canon 5D Mark II. I instantly noticed a huge improvement in performance from the previous release thanks to Sony's added support of GPU accelerated AVC/H.264 decoding. As with a growing number of other video producers, I am primarily an HDLSR shooter so having an editing suite capable of handling the .mov files natively is very important to me. Not only was I able to easily import all 35 minutes of my 1920x1080 HD footage (previous versions had trouble loading more than 10-12 minutes) but I was able to easily edit the footage while smooth real time previews were delivered at a much higher quality than before.
As I edited my project and worked through the whole program I was reminded of how quickly and easily you can move around. What sets Vegas apart from its competitors is the convenience. Everything you need is available with the click of the mouse. Complex functions in other programs such as speed ramping, are incredibly simple. The interface looks and feels pretty much the same as previous versions but there is one change I instantly noticed. Sony added the ability to apply audio effects to individual audio clips, (a long overdue feature), whereas before effects could only be applied to the whole track. This makes editing audio much easier. I also noticed the addition of VU meters on the audio tracks which allows you to visually monitor audio levels on the individual tracks.

The Upgrades

Of the new features packed into Sony Vegas Pro 10, my favorite by far is the image stabilization feature. What used to take the use of tracking motion in After Effects can now be done right in Vegas. The "Stabilize Media" interface is intuitive and comes with several different profiles to choose from including "handheld smooth" which makes handheld dolly shots look like they were actually shot with a dolly. Depending on how shaky the footage is, the image is cropped in to allow for movement of the frame. But overall a small price to pay for an amazing feature.
The color correction features have also been improved, which is something that I always felt was lacking with previous versions. Sony has also added a white balance adjustment to the collection of effects. It's not perfect but it definitely makes warming or cooling your image quicker.

Edit 3D - Truly

One of the biggest features is the ability to edit stereoscopic 3D footage. That's right! You can make your own 3D movie. Assuming of course you have the right equipment to actually film 3D footage. I've seen some pretty impressive dual camera setups and Sony has a 3D camera right around the corner. I didn't have any 3D footage to work with but looking at the interface, it is a very powerful tool as well as a very forward thinking move on Sony's part. 3D video for consumers is on the horizon - ready or not!

Conclusion

Overall, Sony has made a great improvement in file handling performance as well as adding some very nice features that I am quickly learning to rely on. The interface is intuitive and very easy to move around in which is a reputation Sony Vegas has become known for. The ProType Titler is a little confusing at first but does work well once you get the hang of it. I would love to see the ability to change the video layer properties (i.e. hard light, overlay, etc.) on a clip level similar to the way Adobe Premiere handles it. Currently layer properties have to be changed to the entire track which makes adding overlay effects tricky
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Wargame : Europian Escalation

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Well, we will say one thing: Wargame: European Escalation doesn’t really have the most original title we’ve ever seen in a strategy game. Thankfully, the lack of imagination ends there as it proves to be a surprisingly good time sink, and is all round a more refreshing experience. For those of you who haven’t heard about it yet – Wargame presents a ‘what if’ Cold War scenario where, essentially, World War Three breaks out in Germany. Not something that’s always covered, as the Cold War seems even less favoured than World War II at the moment, but it does fit in quite nicely with the whole set up.
 

Airborne assaults are very cool, but only if they work. Otherwise you it's just fail...
Wargame is mainly a multiplayer focused title, with a fully integrated and comprehensive online system, although there’s an offline mode as well that serves as training, as well as helping you get a head start for online. The single-player has a loose narrative that’s based on the game scenario, and involves several groups worth of connected missions – each taking the perspective of different army units from both sides of the conflict. The ‘story’ is very light though, as thankfully Eugen has shied away from the cheesy CGI character cut scene of R.U.S.E. and stuck what matters – the fighting. Each army you control for each ‘chapter’ is persistent, with you unlocked new units as you go along (which feeds in multiplayer), and any losses or promotions your units gain along the way sticking.

They’ve also done away with the base-building that the previous game had too – something that I personally welcome although I know there are many gamers out there who prefer those kinds of games. Swings and Roundabouts I guess, but we like it because it makes the game cleaner, leaving you to focus purely on the strategy of beating your opponents. That’s not to say there’s no resource management at all – much like Company of Heroes there are ‘control zones’ on the map that will net you command points. The more you own the more that trickle through to you allowing you to requisition more units. Some control zones also act as spawn locations, allowing you to get troops to the battle areas quicker. In order to control a zone, you need to put a command unit in it – a weak and costly unit, which means that you have to choose carefully which zones you want.

You also need to keep your units supplied with ammunition, fuel, and repairs, which means logistics. Each players starts the game with one firebase, with the option to summon in more if possible. You can then summon in supply trucks or helicopters to transport this resource across the map with your troops, so that they get refuelled and resupplied. The supply units themselves can only carry so much however, so they’ll need to go back to the FOB to restock themselves, and when the FOB runs out that’s pretty much it (unless you keep summoning in individual supply units, which come fully stocked).

You can look down from on high, or zoom right into the action
Anyway, we’re getting a little off track. You can tell this game is the successor to R.U.S.E. – the engine is still top notch, and you can zoom even closer into the action (which is a definite improvement), and the maps are nice and huge and lush, populated with towns, forests, rivers, roads… forests and hedges can be used as ‘cover’ for defensive purposes, and also to hide units from sight at long range. Where R.U.S.E. was about intelligence and fooling your enemies through power, Wargame is about intelligence and fooling your enemies through scouting ahead with recon units, and simply doing something your opponent wouldn’t expect. Whilst there’s something to be said for off-map abilities or special powers like the ruses,

Of course, the main element of Wargame is your army. Now, as we said before it’s not like Company of Heroes or any other base-building type strategy-game, but neither is it quite Men of War where you can summon in any unit you want provided you have enough points. This game uses a deck base system, with ‘decks’ split up into several categories, and you get to decide what units fill in a limited number of slots. The range of units available for choice is very diverse as well, with four nations for each of the two factions pitching in. Do you want to go for a combo of English and American Airborne infantry? Or would you rather use up the slots using (west) German or French mechanised units instead. Do you want to use Russian or (East) German tanks? The choice of how to outfit your armies forms another layer of strategy, and it’s always interesting to see how other people specialise.

Sadly, you can’t have access to everything at once – Wargame does use a progression system. The way you slowly unlock more advanced and varied units is through command ‘stars’, which you earn when you either go up a rank in multiplayer (you gain XP and levels when you fight matches), or as we also mentioned before, when you complete objectives in the offline campaign. The campaign only lets you unlock a small selection of units as you go along within the campaign, but you could easily take the stars you earn to the ‘main’ armoury and just spend them as you please. Remember to unlock units for both PACT and NATO however, as you’ll often end up playing both sides.

What will your army look like? The choice, is up to you... just no artillery spamming, please

Some people liked R.U.S.E., some people didn’t. I don’t mind admitting I was probably a little harsh on it when its turn came. Wargame: European Escalation however is definitely a better game – Eugen has taken everything they’ve learned and made a better, more engaging product that’s more focused on the strategy. Looking forward we wouldn’t mind seeing some kind of abilities worked back into the game, whether off-map or unit based (Engineers, for example, don’t really do anything engineering). Regardless of the future though, this game is worth getting now, pure and simple.


Top Game Moment: Seeing a strategy come together and completely confounding your opponent. A successful airborne infantry assault is also pretty satisfying.
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an envelope absolutely, positively has to be there overnight

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an envelope absolutely, positively has to be there overnight
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